ONICKZ ARTWORKS

Personal archive / Gaming & technology

GLTron.
Speed, light & settings.

A configuration preserved from the early Onickz website, with faster gameplay settings, boosters and the Wass’up Team art pack.

An unofficial personal archive by Guillaume Louyot. The configuration is retained as a historical reference; compatibility with current systems and builds has not been tested.

01 / The game

Light cycles, lasting trails.

GLTron is a light-cycle game inspired by Tron, for one to four players. The objective is to avoid crashing into a wall. The original page credited Andreas Umbach as the game’s author.

The project’s downloads and source releases can be found on SourceForge.

GLTron project on SourceForge ↗

02 / Preserved download

Wass’up Team art pack.

The art pack linked by the original configuration is available here. Its folder is named wassup team, without an apostrophe. The historical settings below use wass'up team; select the pack through the game’s menu to match your installation.

Download Wass’up Team · RAR · 636 KiB ↓

Original art-pack assets, with a Windows installation README included. Art Pack by Wass'Up Team (Onickz & Daff). Extract the wassup team folder into GLTron’s art folder, restart the game and select it under Video → Texture Options → Artpack.

03 / Original settings

The archived gltron.ini configuration.

These notes were intended to change the game’s overall speed and booster behaviour, using a 1280 × 1024, 32-bit display setup. The original values and key mappings are preserved below.

Keep a copy of your existing gltron.ini before applying changes. Compare the settings with your version and adapt the display size and controls to your system.

Speed: 30Boosters enabledField of view: 120
settings.light_cycles = 1
settings.ai_level = 3
settings.current_artpack = "wass'up team" ;
settings.model_backwards = 0
settings.wall_accel_decrease = 0.8
settings.keys = { }
settings.keys[1] = { }
settings.keys[1].glance_left = 113
settings.keys[1].boost = 100
settings.keys[1].left = 97
settings.keys[1].glance_right = 119
settings.keys[1].right = 115
settings.keys[2] = { }
settings.keys[2].glance_left = 117
settings.keys[2].boost = 112
settings.keys[2].left = 107
settings.keys[2].glance_right = 105
settings.keys[2].right = 108
settings.keys[3] = { }
settings.keys[3].glance_left = 127
settings.keys[3].boost = 274
settings.keys[3].left = 276
settings.keys[3].glance_right = 279
settings.keys[3].right = 275
settings.keys[4] = { }
settings.keys[4].glance_left = 263
settings.keys[4].boost = 261
settings.keys[4].left = 260
settings.keys[4].glance_right = 265
settings.keys[4].right = 262
settings.windowMode = 0
settings.booster_min = 1
settings.musicVolume = 0
settings.wall_accel_on = 1
settings.fxVolume = 0.7000000000000001
settings.playMusic = 0
settings.version = 0.699999988079071
settings.show_glow = 1
settings.width = 1280
settings.fast_finish = 1
settings.turn_cycle = 1
settings.display_type = 3
settings.show_fps = 1
settings.show_console = 1
settings.booster_use = 1
settings.tracks = { }
settings.joy_threshold = 0.1
settings.screenSaver = 0
settings.lod = 0
settings.playEffects = 1
settings.map_ratio_w = 0.333
settings.booster_decrease = 0.8
settings.speed = 30
settings.mouse_warp = 0
settings.erase_crashed = 1
settings.antialias_lines = 1
settings.height = 1024
settings.bitdepth_32 = 1
settings.softwareRendering = 0
settings.line_spacing = 20
settings.alpha_trails = 1
settings.booster_on = 1
settings.artpacks = { }
settings.mipmap_filter = 3
settings.wall_accel_limit = 100
settings.use_stencil = 1
settings.show_scores = 1
settings.show_ai_status = 1
settings.current_track = "revenge_of_cats.it"
settings.map_ratio_h = 0.333
settings.booster_regenerate = 0.4
settings.show_impact = 1
settings.fov = 120
settings.booster_max = 50
settings.show_skybox = 1
settings.ai_player1 = 0
settings.ai_player2 = 1
settings.camType = 1
settings.ai_player4 = 1
settings.debug_output = 1
settings.ai_player3 = 1
settings.show_gl_logo = 1
settings.grid_size = 720
settings.show_recognizer = 1
settings.znear = 0.5
settings.wall_accel_use = 1
save_completed = 1